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hub / github.com/ValveSoftware/source-sdk-2013 / FX_FireBullets

Function FX_FireBullets

src/game/shared/sdk/sdk_fx_shared.cpp:108–223  ·  view source on GitHub ↗

This runs on both the client and the server. On the server, it only does the damage calculations. On the client, it does all the effects.

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Callers 2

PrimaryAttackMethod · 0.70
PrimaryAttackMethod · 0.70

Calls 15

LookupWeaponInfoSlotFunction · 0.85
GetCurrentCommandMethod · 0.80
WeaponIDToAliasFunction · 0.70
FX_WeaponSoundFunction · 0.70
StartGroupingSoundsFunction · 0.70
EndGroupingSoundsFunction · 0.70
ToSDKPlayerFunction · 0.50
UTIL_PlayerByIndexFunction · 0.50
DevMsgFunction · 0.50
TE_FireBulletsFunction · 0.50

Tested by

no test coverage detected