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hub / github.com/ValveSoftware/source-sdk-2013 / PhysModelCreateCustom

Function PhysModelCreateCustom

src/game/shared/physics_shared.cpp:419–447  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Create a vphysics object based on an existing collision model Input : *pEntity - *pModel - &origin - &angles - *pName - isStatic - *pSolid - Output : IPhysicsObject -----------------------------------------------------------------------------

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Callers 3

PhysModelCreateBoxFunction · 0.85
PhysModelCreateOBBFunction · 0.85
SetupVPhysicsShadowMethod · 0.85

Calls 1

PhysGetDefaultAABBSolidFunction · 0.85

Tested by

no test coverage detected