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hub / github.com/ValveSoftware/source-sdk-2013 / UTIL_EntityInSolid

Function UTIL_EntityInSolid

src/game/server/util.cpp:1936–1952  ·  view source on GitHub ↗

UNDONE: This could be a better test - can we run the absbox through the bsp and see if it contains any solid space? or would that eliminate some entities we want to keep?

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Callers 1

Calls 4

GetRootMoveParentMethod · 0.80
WorldSpaceCenterMethod · 0.80
GetMoveParentMethod · 0.45
IsPlayerMethod · 0.45

Tested by

no test coverage detected