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hub / github.com/ValveSoftware/source-sdk-2013 / FindEntityForward

Function FindEntityForward

src/game/server/player.cpp:5924–5952  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Returns the nearest COLLIBALE entity in front of the player that has a clear line of sight. If HULL is true, the trace will hit the collision hull of entities. Otherwise, the trace will hit hitboxes. Input : Output : -----------------------------------------------------------------------------

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Callers 2

FindPickerEntityFunction · 0.85
CheatImpulseCommandsMethod · 0.85

Calls 4

UTIL_TraceLineFunction · 0.85
EyeVectorsMethod · 0.80
EyePositionMethod · 0.45
DidHitNonWorldEntityMethod · 0.45

Tested by

no test coverage detected