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hub / github.com/ValveSoftware/source-sdk-2013 / TransferPhysicsObject

Function TransferPhysicsObject

src/game/server/physobj.cpp:1289–1316  ·  view source on GitHub ↗

UNDONE: Is this worth it?, just recreate the object instead? (that happens when this returns false anyway) recreating works, but is more expensive and won't inherit properties (velocity, constraints, etc)

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Callers 1

Calls 7

VPhysicsSwapObjectMethod · 0.80
VPhysicsSetObjectMethod · 0.80
VPhysicsGetObjectMethod · 0.45
VPhysicsUpdateMethod · 0.45
EnableMotionMethod · 0.45
WakeMethod · 0.45

Tested by

no test coverage detected