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hub / github.com/ValveSoftware/source-sdk-2013 / PhysCollisionWarpEffect

Function PhysCollisionWarpEffect

src/game/server/physics.cpp:2628–2641  ·  view source on GitHub ↗

Uses DispatchParticleEffect because, so far as I know, that is the new means of kicking off flinders for this kind of collision. Should this be in g_pEffects instead?

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Callers 2

PhysCollisionDustFunction · 0.85
VPhysicsCollisionMethod · 0.85

Calls 2

VectorAnglesFunction · 0.85
DispatchParticleEffectFunction · 0.85

Tested by

no test coverage detected