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hub / github.com/ValveSoftware/source-sdk-2013 / FindPassableSpace

Function FindPassableSpace

src/game/server/client.cpp:1135–1150  ·  view source on GitHub ↗

------------------------------------------------------------------------------ Searches along the direction ray in steps of "step" to see if the entity position is passible. Used for putting the player in valid space when toggling off noclip mode. ------------------------------------------------------------------------------

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Callers 1

CC_Player_NoClipFunction · 0.85

Calls 5

TestEntityPositionFunction · 0.85
VectorMAFunction · 0.50
VectorCopyFunction · 0.50
GetAbsOriginMethod · 0.45
SetAbsOriginMethod · 0.45

Tested by

no test coverage detected