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hub / github.com/ValveSoftware/source-sdk-2013 / SendProxy_FuncRotatingAngle

Function SendProxy_FuncRotatingAngle

src/game/server/bmodels.cpp:542–567  ·  view source on GitHub ↗

extern void SendProxy_Angles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); void SendProxy_FuncRotatingAngles( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { CFuncRotating *entity = (CFuncRotating*)pStruct; Assert( entity ); if ( entity->HasSpawnFlags(SF_BRUSH_ROTATE_CLI

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Callers

nothing calls this directly

Calls 6

AssertFunction · 0.85
anglemodFunction · 0.85
IsFiniteFunction · 0.85
GetLocalAnglesMethod · 0.80
HasSpawnFlagsMethod · 0.80
BaseMethod · 0.45

Tested by

no test coverage detected