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hub / github.com/ValveSoftware/source-sdk-2013 / RadiusDamage

Function RadiusDamage

src/game/server/basecombatcharacter.cpp:3209–3226  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: this entity is exploding, or otherwise needs to inflict damage upon entities within a certain range. only damage ents that can clearly be seen by the explosion! Input : Output : -----------------------------------------------------------------------------

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Callers 15

ExplodeMethod · 0.85
RadiusDamageMethod · 0.85
ExplodeMethod · 0.85
RadiusDamageMethod · 0.85
HurtThinkMethod · 0.85
RadiusDamageMethod · 0.85
FlameThinkMethod · 0.85
InputExplodeMethod · 0.85
DoRadiusDamageMethod · 0.85
ExplodeMethod · 0.85
DetonateMethod · 0.85
ExplodeMethod · 0.85

Calls 3

GetInflictorMethod · 0.80
RadiusDamageMethod · 0.45
GetDamageTypeMethod · 0.45

Tested by

no test coverage detected