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hub / github.com/ValveSoftware/source-sdk-2013 / PlayImpactSound

Function PlayImpactSound

src/game/client/fx_impact.cpp:369–413  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Play a sound for an impact. If tr contains a valid hit, use that. If not, use the passed in origin & surface. -----------------------------------------------------------------------------

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Callers 8

ImpactCallbackFunction · 0.85
ImpactCallbackFunction · 0.85
ImpactJeepCallbackFunction · 0.85
ImpactGaussCallbackFunction · 0.85
ImpactCallbackFunction · 0.85
ImpactAirboatGunCallbackFunction · 0.85
ImpactHelicopterCallbackFunction · 0.85
ImpactGunshipCallbackFunction · 0.85

Calls 4

MsgFunction · 0.85
DidHitMethod · 0.80
GetSurfaceDataMethod · 0.45
GetStringMethod · 0.45

Tested by

no test coverage detected