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hub / github.com/ValveSoftware/source-sdk-2013 / GetVectorInHudSpace

Function GetVectorInHudSpace

src/game/client/cdll_util.cpp:552–575  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Get the x & y positions of a world position in HUD space Returns true if it's onscreen -----------------------------------------------------------------------------

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Callers 11

GetTargetInHudSpaceFunction · 0.85
CalculatePositionMethod · 0.85
FOR_EACH_VEC_BACKFunction · 0.85
PaintPDPlayerScoreMethod · 0.85
TestAndAddCalloutMethod · 0.85
UpdateCalloutMethod · 0.85
FOR_EACH_VECFunction · 0.85
PaintBackgroundMethod · 0.85
UpdateMethod · 0.85
PerformLayoutMethod · 0.85
OnTickMethod · 0.85

Calls 3

HudTransformFunction · 0.85
ScreenWidthFunction · 0.85
ScreenHeightFunction · 0.85

Tested by 2

TestAndAddCalloutMethod · 0.68
FOR_EACH_VECFunction · 0.68