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hub / github.com/ValveSoftware/source-sdk-2013 / BackgroundBSPRepackThread

Class BackgroundBSPRepackThread

src/game/client/bsp_utils.cpp:77–122  ·  view source on GitHub ↗

Make this a gamesystem and thread, so it can check for completion each frame and clean itself up. Run() is the background thread, Update() is the main thread tick.

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Callers

nothing calls this directly

Calls 2

BSP_SyncRepackFunction · 0.85
GetMethod · 0.45

Tested by

no test coverage detected