| 224 | } |
| 225 | |
| 226 | void GeometryObject::SetIndexArray( int index, std::vector<unsigned int> & intarray, unsigned int render_type ) |
| 227 | { |
| 228 | if ( (int)m_ia.size() <= index ) m_ia.resize( index + 1 ); |
| 229 | m_ia[index] = intarray; |
| 230 | SetRenderType( index, render_type ); |
| 231 | m_bTaintIAFlags |= 1<<index; |
| 232 | } |
| 233 | |
| 234 | void GeometryObject::SetArrayProps( int index, bool dynamic, int stride ) |
| 235 | { |