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hub / github.com/ValveSoftware/openvr / LoadTexture_Async

Method LoadTexture_Async

headers/openvr_api.cs:3952–3956  ·  view source on GitHub ↗
(int textureId,ref IntPtr ppTexture)

Source from the content-addressed store, hash-verified

3950 FnTable.FreeRenderModel(pRenderModel);
3951 }
3952 public EVRRenderModelError LoadTexture_Async(int textureId,ref IntPtr ppTexture)
3953 {
3954 EVRRenderModelError result = FnTable.LoadTexture_Async(textureId,ref ppTexture);
3955 return result;
3956 }
3957 public void FreeTexture(IntPtr pTexture)
3958 {
3959 FnTable.FreeTexture(pTexture);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

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