MCPcopy Create free account
hub / github.com/ValveSoftware/openvr / LoadTextureD3D11_Async

Method LoadTextureD3D11_Async

headers/openvr_api.cs:3961–3965  ·  view source on GitHub ↗
(int textureId,IntPtr pD3D11Device,ref IntPtr ppD3D11Texture2D)

Source from the content-addressed store, hash-verified

3959 FnTable.FreeTexture(pTexture);
3960 }
3961 public EVRRenderModelError LoadTextureD3D11_Async(int textureId,IntPtr pD3D11Device,ref IntPtr ppD3D11Texture2D)
3962 {
3963 EVRRenderModelError result = FnTable.LoadTextureD3D11_Async(textureId,pD3D11Device,ref ppD3D11Texture2D);
3964 return result;
3965 }
3966 public EVRRenderModelError LoadIntoTextureD3D11_Async(int textureId,IntPtr pDstTexture)
3967 {
3968 EVRRenderModelError result = FnTable.LoadIntoTextureD3D11_Async(textureId,pDstTexture);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected