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hub / github.com/ValveSoftware/openvr / LoadIntoTextureD3D11_Async

Method LoadIntoTextureD3D11_Async

headers/openvr_api.cs:3966–3970  ·  view source on GitHub ↗
(int textureId,IntPtr pDstTexture)

Source from the content-addressed store, hash-verified

3964 return result;
3965 }
3966 public EVRRenderModelError LoadIntoTextureD3D11_Async(int textureId,IntPtr pDstTexture)
3967 {
3968 EVRRenderModelError result = FnTable.LoadIntoTextureD3D11_Async(textureId,pDstTexture);
3969 return result;
3970 }
3971 public void FreeTextureD3D11(IntPtr pD3D11Texture2D)
3972 {
3973 FnTable.FreeTextureD3D11(pD3D11Texture2D);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected