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hub / github.com/ValveSoftware/openvr / GetMirrorTextureD3D11

Method GetMirrorTextureD3D11

headers/openvr_api.cs:3250–3254  ·  view source on GitHub ↗
(EVREye eEye,IntPtr pD3D11DeviceOrResource,ref IntPtr ppD3D11ShaderResourceView)

Source from the content-addressed store, hash-verified

3248 FnTable.SuspendRendering(bSuspend);
3249 }
3250 public EVRCompositorError GetMirrorTextureD3D11(EVREye eEye,IntPtr pD3D11DeviceOrResource,ref IntPtr ppD3D11ShaderResourceView)
3251 {
3252 EVRCompositorError result = FnTable.GetMirrorTextureD3D11(eEye,pD3D11DeviceOrResource,ref ppD3D11ShaderResourceView);
3253 return result;
3254 }
3255 public void ReleaseMirrorTextureD3D11(IntPtr pD3D11ShaderResourceView)
3256 {
3257 FnTable.ReleaseMirrorTextureD3D11(pD3D11ShaderResourceView);

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected