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hub / github.com/ValveSoftware/openvr / GetWorkingPlayAreaRect

Method GetWorkingPlayAreaRect

headers/openvr_api.cs:2995–2999  ·  view source on GitHub ↗
(ref HmdQuad_t rect)

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2993 return result;
2994 }
2995 public bool GetWorkingPlayAreaRect(ref HmdQuad_t rect)
2996 {
2997 bool result = FnTable.GetWorkingPlayAreaRect(ref rect);
2998 return result;
2999 }
3000 public bool GetWorkingCollisionBoundsInfo(out HmdQuad_t [] pQuadsBuffer)
3001 {
3002 uint punQuadsCount = 0;

Callers

nothing calls this directly

Calls

no outgoing calls

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