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hub / github.com/ValveSoftware/halflife / FireBullets

Method FireBullets

ricochet/dlls/combat.cpp:1198–1332  ·  view source on GitHub ↗

================ FireBullets Go to the trouble of combining multiple pellets into a single damage call. ================ */

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Callers

nothing calls this directly

Calls 12

ClearMultiDamageFunction · 0.70
UTIL_TraceLineFunction · 0.70
ENTFunction · 0.70
VectorClass · 0.70
TEXTURETYPE_PlaySoundFunction · 0.70
DecalGunshotFunction · 0.70
FNullEntFunction · 0.70
VARSFunction · 0.70
UTIL_DecalTraceFunction · 0.70
UTIL_BubbleTrailFunction · 0.70
ApplyMultiDamageFunction · 0.70
TraceAttackMethod · 0.45

Tested by

no test coverage detected