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Method ChangeList

dmc/dlls/triggers.cpp:1758–1857  ·  view source on GitHub ↗

This has grown into a complicated beast Can we make this more elegant? This builds the list of all transitions on this level and which entities are in their PVS's and can / should be moved across.

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Callers

nothing calls this directly

Calls 4

FNullEntFunction · 0.70
GetClassPtrFunction · 0.70
VARSFunction · 0.70
ObjectCapsMethod · 0.45

Tested by

no test coverage detected