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hub / github.com/ValveSoftware/halflife / ActivateMultiTrigger

Method ActivateMultiTrigger

dlls/triggers.cpp:1160–1203  ·  view source on GitHub ↗

the trigger was just touched/killed/used self.enemy should be set to the activator so it can be held through a delay so wait for the delay time before firing

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Callers

nothing calls this directly

Calls 7

UTIL_IsMasterTriggeredFunction · 0.70
FClassnameIsFunction · 0.70
FStringNullFunction · 0.70
EMIT_SOUNDFunction · 0.70
ENTFunction · 0.70
UTIL_ShowMessageFunction · 0.70
IsPlayerMethod · 0.45

Tested by

no test coverage detected