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hub / github.com/ValveSoftware/halflife / HandleAnimEvent

Method HandleAnimEvent

dlls/islave.cpp:310–450  ·  view source on GitHub ↗

========================================================= HandleAnimEvent - catches the monster-specific messages that occur when tagged animation frames are played. Returns number of events handled, 0 if none. =========================================================

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Callers

nothing calls this directly

Calls 11

EMIT_SOUND_DYNFunction · 0.70
ENTFunction · 0.70
UTIL_MakeAimVectorsFunction · 0.70
MESSAGE_BEGINFunction · 0.70
VectorClass · 0.70
UTIL_TraceHullFunction · 0.70
UTIL_RemoveFunction · 0.70
ClearMultiDamageFunction · 0.70
ApplyMultiDamageFunction · 0.70
edictMethod · 0.45
MyMonsterPointerMethod · 0.45

Tested by

no test coverage detected