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hub / github.com/ValveSoftware/halflife / ClientDisconnect

Function ClientDisconnect

ricochet/dlls/client.cpp:146–184  ·  view source on GitHub ↗

=========== ClientDisconnect called when a player disconnects from a server GLOBALS ASSUMED SET: g_fGameOver ============ */

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Callers

nothing calls this directly

Calls 5

RemoveClientMethod · 0.80
GET_PRIVATEFunction · 0.70
UTIL_ClientPrintAllFunction · 0.70
UTIL_SetOriginFunction · 0.70
ResetMethod · 0.45

Tested by

no test coverage detected