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hub / github.com/ValveSoftware/halflife / AddToFullPack

Function AddToFullPack

dlls/client.cpp:1101–1284  ·  view source on GitHub ↗

AddToFullPack Return 1 if the entity state has been filled in for the ent and the entity will be propagated to the client, 0 otherwise state is the server maintained copy of the state info that is transmitted to the client a MOD could alter values copied into state to send the "host" a different look for a particular entity update, etc. e and ent are the entity that is being added to the update,

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Callers

nothing calls this directly

Calls 5

UTIL_SetGroupTraceFunction · 0.70
UTIL_UnsetGroupTraceFunction · 0.70
ENTINDEXFunction · 0.70
GET_PRIVATEFunction · 0.70
ClassifyMethod · 0.45

Tested by

no test coverage detected