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hub / github.com/ValveSoftware/ToGL / CentroidMaskFromName

Function CentroidMaskFromName

togl/linuxwin/dxabstract.cpp:3677–3748  ·  view source on GitHub ↗

This totally sucks, but this information can't be gleaned any other way when translating from D3D to GL at this level This returns a mask, since multiple GLSL "varyings" can be tagged with centroid

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Callers 2

CreatePixelShaderMethod · 0.85
CreateVertexShaderMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected