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hub / github.com/ValveSoftware/GameNetworkingSockets / Send

Method Send

tests/test_connection.cpp:169–173  ·  view source on GitHub ↗

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167 }
168
169 void Send()
170 {
171 bool bReliable = std::uniform_real_distribution<>()( g_rand ) < .60;
172 SendRandomMessage( bReliable, bReliable ? TestMsg::k_cbMaxSize : 2000 );
173 }
174};
175
176static SFakePeer g_peerServer( "Server" );

Callers 1

TestNetworkConditionsFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected