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github.com/ValveSoftware/GameNetworkingSockets
/ Count
Method
Count
src/tier1/utlmemory.cpp:180–183 ·
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Source
from the content-addressed store, hash-verified
178
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int CUtlMemoryBase::Count() const
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{
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return m_nAllocationCount;
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}
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//-----------------------------------------------------------------------------
Callers
15
InternalSetNextThinkTime
Method · 0.45
Thinker_GetNextScheduledThinkTime
Method · 0.45
Thinker_ProcessThinkers
Method · 0.45
CertStore_OneTimeInit
Function · 0.45
FreeResources
Method · 0.45
~CSteamNetworkingMessages
Method · 0.45
CloseChannelWithUser
Method · 0.45
GenerateSigningKeyPair( &pubKey, &m_keyPrivateKey ); } // Fill out the request CMsgSteamDatagramCertificateRequest msgRequest; CMsgSteamDatagramCertificate &msgCert =*msgRequest.mutable_cert(); // Our public key msgCert.set_key_type( CMsgSteamDatagramCertificate_EKeyType_ED25519 ); DbgVerify( pubKey.GetRawDataAsStdString( msgCert.mutable_key_data() ) ); // Our identity, if we know it InternalGetIdentity(); if ( !m_identity.IsInvalid() && !m_identity.IsLocalHost() ) { SteamNetworkingIdentityToProtobuf( m_identity, msgCert, identity_string, legacy_identity_binary, legacy_steam_id ); } // Are we a hosted server running in a data center? // Then cert should be restricted to that PoP SteamNetworkingPOPID popid = GetHostedDedicatedServerPOPID(); if ( popid ) msgCert.add_gameserver_datacenter_ids( popid ); // Check size int cb = ProtoMsgByteSize( msgRequest )
Method · 0.45
FOR_EACH_VEC_BACK
Function · 0.45
~CSteamNetworkListenSocketBase
Method · 0.45
FOR_EACH_HASHMAP
Function · 0.45
~CSteamNetworkConnectionBase
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected