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/
github.com/ValveSoftware/GameNetworkingSockets
/ IsValid
Method
IsValid
src/common/keypair.cpp:417–420 ·
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Source
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415
}
416
417
bool CCryptoKeyBase_RawBuffer::IsValid() const
418
{
419
return m_pData != nullptr && m_cbData > 0;
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}
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uint32 CCryptoKeyBase_RawBuffer::GetRawData( void *pData ) const
423
{
Callers
1
MatchesPublicKey
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected