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hub / github.com/ValveSoftware/GameNetworkingSockets / ParseString

Method ParseString

include/steam/isteamnetworkingutils.h:484–484  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

482 STEAMNETWORKINGSOCKETS_INTERFACE bool SteamNetworkingIdentity_ParseString( SteamNetworkingIdentity *pIdentity, size_t sizeofIdentity, const char *pszStr );
483 inline void SteamNetworkingIPAddr::ToString( char *buf, size_t cbBuf, bool bWithPort ) const { SteamNetworkingIPAddr_ToString( this, buf, cbBuf, bWithPort ); }
484 inline bool SteamNetworkingIPAddr::ParseString( const char *pszStr ) { return SteamNetworkingIPAddr_ParseString( this, pszStr ); }
485 inline ESteamNetworkingFakeIPType SteamNetworkingIPAddr::GetFakeIPType() const { return SteamNetworkingIPAddr_GetFakeIPType( this ); }
486 inline void SteamNetworkingIdentity::ToString( char *buf, size_t cbBuf ) const { SteamNetworkingIdentity_ToString( this, buf, cbBuf ); }
487 inline bool SteamNetworkingIdentity::ParseString( const char *pszStr ) { return SteamNetworkingIdentity_ParseString( this, sizeof(*this), pszStr ); }

Callers 8

mainFunction · 0.80
UpdateRouteMethod · 0.80
ResolveHostnameFunction · 0.80
mainFunction · 0.80
Test_identityFunction · 0.80
mainFunction · 0.80

Tested by 2

mainFunction · 0.64
Test_identityFunction · 0.64