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hub / github.com/ValveSoftware/GameNetworkingSockets / StartProcessInThread

Function StartProcessInThread

tests/test_p2p.py:156–159  ·  view source on GitHub ↗
( tag, cmdline, env=None, ready_message=None, ready_event=None, **popen_kwargs )

Source from the content-addressed store, hash-verified

154 self.join( 5 )
155
156def StartProcessInThread( tag, cmdline, env=None, ready_message=None, ready_event=None, **popen_kwargs ):
157 thread = RunProcessInThread( tag, cmdline, env, ready_message=ready_message, ready_event=ready_event, **popen_kwargs )
158 thread.start()
159 return thread
160
161_DEFAULT_STUN = object() # sentinel: use the shared STUN server
162_DEFAULT_TURN = object() # sentinel: use the shared TURN server

Callers 2

StartClientInThreadFunction · 0.85
test_p2p.pyFile · 0.85

Calls 1

RunProcessInThreadClass · 0.85

Tested by

no test coverage detected