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hub / github.com/ValveSoftware/GameNetworkingSockets / TEST_PumpCallbacks

Function TEST_PumpCallbacks

tests/test_common.cpp:161–170  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

159}
160
161void TEST_PumpCallbacks()
162{
163 if ( SteamNetworkingSockets() )
164 SteamNetworkingSockets()->RunCallbacks();
165 #ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE
166 if ( SteamGameServerNetworkingSockets() )
167 SteamGameServerNetworkingSockets()->RunCallbacks();
168 #endif
169 std::this_thread::sleep_for( std::chrono::milliseconds( 2 ) );
170}

Callers 8

mainFunction · 0.85
Test_ConnectionFunction · 0.85
Test_recv_buf_fullFunction · 0.85
Test_send_buffer_fullFunction · 0.85

Calls 3

SteamNetworkingSocketsFunction · 0.85
RunCallbacksMethod · 0.80

Tested by

no test coverage detected