| 159 | } |
| 160 | |
| 161 | void TEST_PumpCallbacks() |
| 162 | { |
| 163 | if ( SteamNetworkingSockets() ) |
| 164 | SteamNetworkingSockets()->RunCallbacks(); |
| 165 | #ifndef STEAMNETWORKINGSOCKETS_OPENSOURCE |
| 166 | if ( SteamGameServerNetworkingSockets() ) |
| 167 | SteamGameServerNetworkingSockets()->RunCallbacks(); |
| 168 | #endif |
| 169 | std::this_thread::sleep_for( std::chrono::milliseconds( 2 ) ); |
| 170 | } |
no test coverage detected