| 34 | } |
| 35 | |
| 36 | void UProneMovement::PostLoad() |
| 37 | { |
| 38 | Super::PostLoad(); |
| 39 | |
| 40 | ProneCharacterOwner = Cast<AProneCharacter>(PawnOwner); |
| 41 | } |
| 42 | |
| 43 | void UProneMovement::SetUpdatedComponent(USceneComponent* NewUpdatedComponent) |
| 44 | { |
nothing calls this directly
no outgoing calls
no test coverage detected