Instead of using onAction() which is called on mouse up, handle on mouse down
| 210 | struct RecordButton : LightButton<VCVBezelBig, VCVBezelLightBig<RedLight>> { |
| 211 | // Instead of using onAction() which is called on mouse up, handle on mouse down |
| 212 | void onDragStart(const event::DragStart& e) override { |
| 213 | Bypass* module = dynamic_cast<Bypass*>(this->module); |
| 214 | if (e.button == GLFW_MOUSE_BUTTON_LEFT) { |
| 215 | if (module) { |
| 216 | module->launchButtonHeld = true; |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | LightButton::onDragStart(e); |
| 221 | } |
| 222 | |
| 223 | void onDragEnd(const event::DragEnd& e) override { |
| 224 | Bypass* module = dynamic_cast<Bypass*>(this->module); |
nothing calls this directly
no outgoing calls
no test coverage detected