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hub / github.com/Unity-Technologies/HLSLcc / ResolveStructuredBufferBindingSlots

Function ResolveStructuredBufferBindingSlots

src/toGLSL.cpp:572–592  ·  view source on GitHub ↗

Go through all declarations and remove reserve UAV occupied binding points

Source from the content-addressed store, hash-verified

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Callers 1

TranslateMethod · 0.85

Calls 6

bfromcstrFunction · 0.85
ResourceNameFunction · 0.85
bstr2cstrFunction · 0.85
bcstrfreeFunction · 0.85
bdestroyFunction · 0.85
ReserveNamedBindPointMethod · 0.80

Tested by

no test coverage detected