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hub / github.com/Unity-Technologies/HLSLcc / MarkTextureAsShadow

Function MarkTextureAsShadow

src/decode.cpp:142–158  ·  view source on GitHub ↗

Find the declaration of the texture described by psTextureOperand and mark it as a shadow type. (e.g. accessed via sampler2DShadow rather than sampler2D)

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Callers 1

DecodeInstructionFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected