MCPcopy Create free account
hub / github.com/Unity-Technologies/HLSLcc / Test_GetTextureNameFromSamplerName

Function Test_GetTextureNameFromSamplerName

src/ShaderInfo.cpp:471–489  ·  view source on GitHub ↗

note that we dont have the means right now to have unit tests in hlslcc, so we do poor man testing below AddSamplerPrecisions is called once for every program, so it is easy to uncomment and test

Source from the content-addressed store, hash-verified

source not stored for this graph (policy: none)

Callers 1

AddSamplerPrecisionsMethod · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected