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hub / github.com/Unity-Technologies/HLSLcc / SetCBOperandComponents

Function SetCBOperandComponents

src/DataTypeAnalysis.cpp:94–122  ·  view source on GitHub ↗

Mark scalars from CBs. TODO: Do we need to do the same for vec2/3's as well? There may be swizzles involved which make it vec4 or something else again.

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Callers 1

operator()Method · 0.85

Calls 2

IsSwizzleReplicatedMethod · 0.80

Tested by

no test coverage detected