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Functions1,756 in github.com/USTC-Hackergame/hackergame2020-writeups

FunctionCodegenState
(options)
official/普通的身份认证器/src/static/vue.js:10921
MethodComparePaths
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:241
FunctionDOMTokenList
(el)
official/2048/src/app/static/js/classlist_polyfill.js:12
FunctionDep
()
official/普通的身份认证器/src/static/vue.js:716
MethodDraw
draws the model, and thus all its meshes
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/model.h:42
MethodExists
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:232
MethodExportFormatEntry
Constructor to fill all entries
official/超简陋的 OpenGL 小程序/src/includes/assimp/Exporter.hpp:103
MethodFindNode
Searches for a node with a specific name, beginning at this * nodes. Normally you will call this method on the root node * of the scene.
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:175
FunctionFunctionalRenderContext
( data, props, children, parent, Ctor )
official/普通的身份认证器/src/static/vue.js:2962
FunctionG
()
official/2048/src/app/static/jquery.min.js:2
FunctionG
()
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionG
()
official/证验码/src/app/static/jquery.min.js:2
MethodGLM_CONSTEXPR vec
official/超简陋的 OpenGL 小程序/src/includes/glm/detail/type_vec2.hpp:135
MethodGLM_CONSTEXPR vec
official/超简陋的 OpenGL 小程序/src/includes/glm/detail/type_vec3.hpp:156
MethodGLM_CONSTEXPR vec
official/超简陋的 OpenGL 小程序/src/includes/glm/detail/type_vec4.hpp:204
FunctionGameManager
(size, InputManager, Actuator, StorageManager)
official/2048/src/app/static/js/game_manager.js:1
MethodGetCameraMatrix
@brief Get a *right-handed* camera matrix from me * @param out Camera matrix to be filled */
official/超简陋的 OpenGL 小程序/src/includes/assimp/camera.h:186
MethodGetExtensionList
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/Importer.hpp:650
MethodGetNumColorChannels
Get the number of vertex color channels the mesh contains
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:721
MethodGetNumUVChannels
Get the number of UV channels the mesh contains
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:713
FunctionGetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
official/超简陋的 OpenGL 小程序/src/includes/assimp/Importer.hpp:263
FunctionGetPropertyBool
------------------------------------------------------------------- Get a boolean configuration property. Boolean properties * are stored on the
official/超简陋的 OpenGL 小程序/src/includes/assimp/Exporter.hpp:419
FunctionGrid
(size, previousState)
official/2048/src/app/static/js/grid.js:1
FunctionHTMLActuator
()
official/2048/src/app/static/js/html_actuator.js:1
MethodHasAnimations
Check whether the scene contains animations
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:409
MethodHasBones
Check whether the mesh contains bones
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:729
MethodHasCameras
Check whether the scene contains cameras
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:405
MethodHasFaces
Check whether the mesh contains faces. If no special scene flags are set this should always return true
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:678
MethodHasLights
Check whether the scene contains lights
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:397
MethodHasMaterials
Check whether the scene contains materials Unless no special scene flags are set this will always be true.
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:393
MethodHasMeshes
Check whether the scene contains meshes Unless no special scene flags are set this will always be true.
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:388
MethodHasNormals
Check whether the anim mesh overrides the vertex normals * of its host mesh*/
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:420
MethodHasPositions
Check whether the anim mesh overrides the vertex positions * of its host mesh*/
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:414
MethodHasPositions
Check whether the mesh contains positions. Provided no special scene flags are set, this will always be true
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:673
MethodHasTangentsAndBitangents
Check whether the anim mesh overrides the vertex tangents * and bitangents of its host mesh. As for aiMesh, * tangents and bitangents alwa
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:427
MethodHasTangentsAndBitangents
Check whether the mesh contains tangent and bitangent vectors It is not possible that it contains tangents and no bitangents (or the other way round).
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:689
MethodHasTextureCoords
Check whether the anim mesh overrides a particular * set of texture coordinates on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:441
MethodHasTextureCoords
Check whether the mesh contains a texture coordinate set \param pIndex Index of the texture coordinates set
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:704
MethodHasTextures
Check whether the scene contains textures
official/超简陋的 OpenGL 小程序/src/includes/assimp/scene.h:401
MethodHasVertexColors
Check whether the anim mesh overrides a particular * set of vertex colors on his host mesh. * @param pIndex 0<index<AI_MAX_NUMBER_OF_COLOR_
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:434
MethodHasVertexColors
Check whether the mesh contains a vertex color set \param pIndex Index of the vertex color set
official/超简陋的 OpenGL 小程序/src/includes/assimp/mesh.h:694
FunctionHe
(e)
official/2048/src/app/static/jquery.min.js:2
FunctionHe
(e)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionHe
(e)
official/证验码/src/app/static/jquery.min.js:2
MethodIOStream
----------------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOStream.hpp:125
MethodIsBlack
Check whether a color is black */
official/超简陋的 OpenGL 小程序/src/includes/assimp/types.h:217
MethodIsExtensionSupported
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/Importer.hpp:656
FunctionKeyboardInputManager
()
official/2048/src/app/static/js/keyboard_input_manager.js:1
FunctionLe
(e)
official/2048/src/app/static/jquery.min.js:2
FunctionLe
(e)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionLe
(e)
official/证验码/src/app/static/jquery.min.js:2
FunctionLocalStorageManager
()
official/2048/src/app/static/js/local_storage_manager.js:21
MethodLogger
---------------------------------------------------------------------------------- Default constructor
official/超简陋的 OpenGL 小程序/src/includes/assimp/Logger.hpp:209
FunctionM
(e)
official/2048/src/app/static/jquery.min.js:2
FunctionM
(e)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionM
(e)
official/证验码/src/app/static/jquery.min.js:2
MethodMesh
constructor
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/mesh.h:43
MethodModel
constructor, expects a filepath to a 3D model.
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/model.h:36
FunctionObserver
(value)
official/普通的身份认证器/src/static/vue.js:922
FunctionOnError
@brief Logs an error message */
official/超简陋的 OpenGL 小程序/src/includes/assimp/NullLogger.hpp:76
FunctionOnInfo
@brief Logs an info message */
official/超简陋的 OpenGL 小程序/src/includes/assimp/NullLogger.hpp:66
FunctionOnWarn
@brief Logs a warning message */
official/超简陋的 OpenGL 小程序/src/includes/assimp/NullLogger.hpp:71
MethodOpen
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:222
FunctionPimpl
------------------------------------------------------------------- Private, do not use. */
official/超简陋的 OpenGL 小程序/src/includes/assimp/Importer.hpp:629
MethodPopDirectory
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:276
MethodProcessKeyboard
processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowin
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/camera.h:70
MethodProcessMouseMovement
processes input received from a mouse input system. Expects the offset value in both the x and y direction.
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/camera.h:84
MethodProcessMouseScroll
processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/camera.h:106
MethodPushDirectory
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:251
FunctionR
(e)
official/2048/src/app/static/jquery.min.js:2
FunctionR
(e)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionR
(e)
official/证验码/src/app/static/jquery.min.js:2
FunctionSe
(e,t)
official/2048/src/app/static/jquery.min.js:2
FunctionSe
(e,t)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionSe
(e,t)
official/证验码/src/app/static/jquery.min.js:2
MethodServeHTTP
(w http.ResponseWriter, req *http.Request)
official/超安全的代理服务器/src/smart_proxy/server.go:14
MethodServeHTTP
(w http.ResponseWriter, req *http.Request)
official/超安全的代理服务器/src/smart_proxy/internal.go:25
MethodSet
official/超简陋的 OpenGL 小程序/src/includes/assimp/metadata.h:198
FunctionSetPropertyBool
------------------------------------------------------------------- Set a boolean configuration property. Boolean properties * are stored on the
official/超简陋的 OpenGL 小程序/src/includes/assimp/Importer.hpp:218
FunctionSetPropertyBool
------------------------------------------------------------------- Set a boolean configuration property. Boolean properties * are stored on the
official/超简陋的 OpenGL 小程序/src/includes/assimp/Exporter.hpp:374
MethodShader
constructor generates the shader on the fly ------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/shader_s.h:17
MethodShader
constructor generates the shader on the fly ------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/shader_m.h:18
MethodShader
constructor generates the shader on the fly ------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/learnopengl/shader.h:18
MethodStackSize
----------------------------------------------------------------------------
official/超简陋的 OpenGL 小程序/src/includes/assimp/IOSystem.hpp:271
FunctionSub
(options)
official/普通的身份认证器/src/static/vue.js:5146
FunctionTile
(position, value)
official/2048/src/app/static/js/tile.js:1
FunctionU
(e,t)
official/2048/src/app/static/jquery.min.js:2
FunctionU
(e,t)
official/从零开始的记账工具人/src/app/static/jquery.min.js:2
FunctionU
(e,t)
official/证验码/src/app/static/jquery.min.js:2
FunctionUpdateFileRead
------------------------------------------------------------------- @brief Progress callback for file loading steps * @param numberOfSteps The n
official/超简陋的 OpenGL 小程序/src/includes/assimp/ProgressHandler.hpp:99
FunctionUpdatePostProcess
------------------------------------------------------------------- @brief Progress callback for post-processing steps * @param numberOfSteps Th
official/超简陋的 OpenGL 小程序/src/includes/assimp/ProgressHandler.hpp:113
FunctionVNode
( tag, data, children, text, elm, context, componentOptions, asyncFactory )
official/普通的身份认证器/src/static/vue.js:767
FunctionVue
(options)
official/普通的身份认证器/src/static/vue.js:5073
FunctionWatcher
( vm, expOrFn, cb, options, isRenderWatcher )
official/普通的身份认证器/src/static/vue.js:4419
Function__init
official/超精准的宇宙射线模拟器/src/flip.c:5
Method__init__
(self, code)
official/超自动的开箱模拟器/src/unboxing_simulator.py:6
Method__init__
(self, nboxes, nguess)
official/超自动的开箱模拟器/src/unboxing_simulator.py:71
Method__init__
(self)
official/超基础的数理模拟器/src/simulator/app/encrypted_session.py:142
Method__init__
(self, W, H)
official/超简单的世界模拟器/src/solve.py:17
Method__init__
(self, W, H)
official/超简单的世界模拟器/src/game.py:19
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