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hub / github.com/URLab-Sim/UnrealRoboticsLab / ToString

Method ToString

Source/URLab/Public/MuJoCo/Utils/MjBind.h:162–168  ·  view source on GitHub ↗

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160 }
161
162 FString ToString() const
163 {
164 FString Info = FString::Printf(TEXT("=== Geom ID: %d (%s) ===\n"), id, name ? *MjUtils::MjToString(name) : TEXT("None"));
165 Info += FString::Printf(TEXT(" Type: %d | Size: %s\n"), geom_type, *FormatVec3(geom_size));
166 Info += FString::Printf(TEXT(" World Pos: %s\n"), *FormatVec3(geom_xpos));
167 return Info;
168 }
169};
170
171/**

Callers 15

ExtractActorIdFunction · 0.45
ListBlueprintsSyncFunction · 0.45
BuildActorRowFunction · 0.45
AttemptMeshImportMethod · 0.45
AutoParentSCSNodeMethod · 0.45
ImportNodeRecursiveMethod · 0.45
ParseAssetsRecursiveMethod · 0.45
FactoryCreateFileMethod · 0.45
ConstructMethod · 0.45
RebuildTreeMethod · 0.45
CollectNodesMethod · 0.45

Calls 1

FormatVec3Function · 0.85

Tested by 3

InitFromFileMethod · 0.36
InitMethod · 0.36
FindTemplateMethod · 0.36