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hub / github.com/URLab-Sim/UnrealRoboticsLab / PrettifyName

Method PrettifyName

Source/URLab/Private/MuJoCo/Utils/MjUtils.cpp:407–437  ·  view source on GitHub ↗

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405}
406
407FString MjUtils::PrettifyName(const FString& Name, const FString& PrefixToStrip)
408{
409 FString Result = Name;
410
411 // 1. Strip the Articulation name prefix if provided
412 if (!PrefixToStrip.IsEmpty() && Result.StartsWith(PrefixToStrip))
413 {
414 Result = Result.RightChop(PrefixToStrip.Len());
415 if (Result.StartsWith(TEXT("_")))
416 Result = Result.RightChop(1);
417 }
418
419 // 2. Strip UAID suffix: everything from the first _UAID_ (common in UE)
420 int32 UaidIdx = Result.Find(TEXT("_UAID_"));
421 if (UaidIdx != INDEX_NONE)
422 {
423 Result = Result.Left(UaidIdx);
424 }
425
426 // 3. Strip _C_ suffix (common for Blueprint classes)
427 int32 CIdx = Result.Find(TEXT("_C_"), ESearchCase::CaseSensitive, ESearchDir::FromEnd);
428 if (CIdx != INDEX_NONE && CIdx == Result.Len() - 3)
429 {
430 Result = Result.Left(CIdx);
431 }
432
433 // 4. Final cleanup of leading/trailing underscores
434 Result = Result.TrimStartAndEnd().TrimChar('_');
435
436 return Result.IsEmpty() ? Name : Result;
437}
438
439bool MjUtils::ReadVec3InMeters(const FXmlNode* Node, const TCHAR* Attr, FVector& Out, bool& bOverride)
440{

Callers

nothing calls this directly

Calls 1

IsEmptyMethod · 0.80

Tested by

no test coverage detected