| 638 | } |
| 639 | |
| 640 | void AAMjManager::StopReplay() |
| 641 | { |
| 642 | AMjReplayManager* ReplayMgr = Cast<AMjReplayManager>(UGameplayStatics::GetActorOfClass(GetWorld(), AMjReplayManager::StaticClass())); |
| 643 | if (ReplayMgr) |
| 644 | { |
| 645 | ReplayMgr->StopReplay(); |
| 646 | UE_LOG(LogURLab, Log, TEXT("StopReplay called on ReplayManager.")); |
| 647 | } |
| 648 | } |
| 649 | |
| 650 | void AAMjManager::ResetSimulation() |
| 651 | { |
nothing calls this directly
no outgoing calls
no test coverage detected