| 616 | } |
| 617 | |
| 618 | void AAMjManager::StopRecording() |
| 619 | { |
| 620 | AMjReplayManager* ReplayMgr = Cast<AMjReplayManager>(UGameplayStatics::GetActorOfClass(GetWorld(), AMjReplayManager::StaticClass())); |
| 621 | if (ReplayMgr) |
| 622 | { |
| 623 | ReplayMgr->StopRecording(); |
| 624 | UE_LOG(LogURLab, Log, TEXT("StopRecording called on ReplayManager.")); |
| 625 | } |
| 626 | // OnPostStep callback stays registered; the replay manager gates |
| 627 | // recording with bIsRecording so it can be restarted without re-registering. |
| 628 | } |
| 629 | |
| 630 | void AAMjManager::StartReplay() |
| 631 | { |
nothing calls this directly
no outgoing calls
no test coverage detected