MCPcopy Create free account
hub / github.com/URLab-Sim/UnrealRoboticsLab / ResolveBpClassPath

Function ResolveBpClassPath

Source/URLabEditor/Private/MjLevelOps.cpp:332–341  ·  view source on GitHub ↗

/Game/MuJoCoImports/foo -> /Game/MuJoCoImports/foo.foo_C /Game/MuJoCoImports/foo.foo_C -> unchanged

Source from the content-addressed store, hash-verified

330// /Game/MuJoCoImports/foo -> /Game/MuJoCoImports/foo.foo_C
331// /Game/MuJoCoImports/foo.foo_C -> unchanged
332FString ResolveBpClassPath(const FString& In)
333{
334 if (In.EndsWith(TEXT("_C")))
335 return In;
336 int32 SlashIdx = INDEX_NONE;
337 if (!In.FindLastChar('/', SlashIdx))
338 return In;
339 const FString Stem = In.Mid(SlashIdx + 1);
340 return FString::Printf(TEXT("%s.%s_C"), *In, *Stem);
341}
342} // namespace
343
344namespace

Callers 1

SpawnActorSyncFunction · 0.85

Calls

no outgoing calls

Tested by

no test coverage detected