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hub / github.com/URLab-Sim/UnrealRoboticsLab / GetSessionCount

Function GetSessionCount

Source/URLab/Public/Replay/MjReplayManager.h:98–98  ·  view source on GitHub ↗

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96
97 UFUNCTION(BlueprintCallable, Category = "URLab|Replay")
98 int32 GetSessionCount() const { return Sessions.Num(); }
99
100 /** Matches scene articulations against the active session. */
101 void RebuildArticulationBindings();

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected