| 96 | |
| 97 | UFUNCTION(BlueprintCallable, Category = "URLab|Replay") |
| 98 | int32 GetSessionCount() const { return Sessions.Num(); } |
| 99 | |
| 100 | /** Matches scene articulations against the active session. */ |
| 101 | void RebuildArticulationBindings(); |
nothing calls this directly
no outgoing calls
no test coverage detected