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Functions2,594 in github.com/UE4SS-RE/RE-UE4SS

↓ 1 callersMethodremove_gui_tab
UE4SS/src/UE4SSProgram.cpp:1426
↓ 1 callersFunctionremove_search_result
UE4SS/src/GUI/LiveView.cpp:180
↓ 1 callersMethodremove_tab
UE4SS/src/GUI/GUI.cpp:441
↓ 1 callersFunctionremovelastinstruction
** Remove the last instruction created, correcting line information ** accordingly. */
deps/first/LuaRaw/src/lcode.c:372
↓ 1 callersFunctionremovevars
** Close the scope for all variables up to level 'tolevel'. ** (debug info.) */
deps/first/LuaRaw/src/lparser.c:328
↓ 1 callersFunctionrender_fname
UE4SS/src/GUI/LiveView.cpp:2373
↓ 1 callersFunctionrender_other_list
UE4SS/src/GUI/UFunctionCallerWidget.cpp:286
↓ 1 callersMethodrender_search_box
UE4SS/src/GUI/Console.cpp:140
↓ 1 callersMethodrender_watches
UE4SS/src/GUI/LiveView.cpp:3233
↓ 1 callersFunctionrenumerate
(sequence, start=None)
tools/buildscripts/internal_build_tools/cppsdk_gen.py:21
↓ 1 callersFunctionrepeatstat
deps/first/LuaRaw/src/lparser.c:1486
↓ 1 callersFunctionresolve_jmp
deps/first/ASMHelper/src/ASMHelper.cpp:38
↓ 1 callersFunctionrestartcollection
** mark root set and reset all gray lists, to start a new collection */
deps/first/LuaRaw/src/lgc.c:397
↓ 1 callersFunctionrestassign
** Parse and compile a multiple assignment. The first "variable" ** (a 'suffixedexp') was already read by the caller. ** ** assignment -> suffixedexp
deps/first/LuaRaw/src/lparser.c:1374
↓ 1 callersFunctionretstat
deps/first/LuaRaw/src/lparser.c:1812
↓ 1 callersFunctionrkname
** Find a "name" for a 'C' value in an RK instruction. */
deps/first/LuaRaw/src/ldebug.c:446
↓ 1 callersFunctionrotl1
for offsets larger than 32, rotate right by 64 - offset */
deps/first/LuaRaw/src/lmathlib.c:427
↓ 1 callersFunctionrunafewfinalizers
** Call a few finalizers */
deps/first/LuaRaw/src/lgc.c:930
↓ 1 callersFunctionrunargs
** Processes options 'e' and 'l', which involve running Lua code, and ** 'W', which also affects the state. ** Returns 0 if some code raises an error.
deps/first/LuaRaw/src/lua.c:329
↓ 1 callersFunctionsanitize_property_name
UE4SS/src/SDKGenerator/Common.cpp:101
↓ 1 callersFunctionsearchupvalue
** Search the upvalues of the function 'fs' for one ** with the given 'name'. */
deps/first/LuaRaw/src/lparser.c:342
↓ 1 callersFunctionsearchvar
** Look for an active local variable with the name 'n' in the ** function 'fs'. If found, initialize 'var' with it and return ** its expression kind;
deps/first/LuaRaw/src/lparser.c:390
↓ 1 callersFunctionserialize_watch_to_json_object
UE4SS/src/GUI/LiveView.cpp:346
↓ 1 callersMethodset_float
deps/first/LuaMadeSimple/src/LuaMadeSimple.cpp:576
↓ 1 callersMethodset_full_memory_dump
UE4SS/src/CrashDumper.cpp:96
↓ 1 callersMethodset_gfx_backend
UE4SS/src/GUI/GUI.cpp:416
↓ 1 callersMethodset_header_file
UE4SS/src/SDKGenerator/UEHeaderGenerator.cpp:4123
↓ 1 callersMethodset_installable
UE4SS/src/Mod/Mod.cpp:64
↓ 1 callersMethodset_installed
UE4SS/src/Mod/Mod.cpp:74
↓ 1 callersMethodset_is_array_property
UE4SS/src/Mod/LuaMod.cpp:1632
↓ 1 callersMethodset_is_file_open
deps/first/File/src/FileType/WinFile.cpp:63
↓ 1 callersMethodset_is_searching_by_name
UE4SS/include/GUI/LiveView.hpp:198
↓ 1 callersMethodset_os_backend
UE4SS/include/GUI/GUI.hpp:44
↓ 1 callersFunctionset_outputdevice_ref
UE4SS/src/LuaLibrary.cpp:26
↓ 1 callersMethodset_search_field_clear_requested
UE4SS/include/GUI/LiveView.hpp:202
↓ 1 callersMethodset_search_field_cleared
UE4SS/include/GUI/LiveView.hpp:214
↓ 1 callersFunctionsetboolfield
deps/first/LuaRaw/src/loslib.c:219
↓ 1 callersFunctionsetprogdir
** Replace in the path (on the top of the stack) any occurrence ** of LUA_EXEC_DIR with the executable's path. */
deps/first/LuaRaw/src/loadlib.c:177
↓ 1 callersFunctionsetrandfunc
** Register the random functions and initialize their state. */
deps/first/LuaRaw/src/lmathlib.c:642
↓ 1 callersFunctionsettraps
** Set 'trap' for all active Lua frames. ** This function can be called during a signal, under "reasonable" ** assumptions. A new 'ci' is completely l
deps/first/LuaRaw/src/ldebug.c:114
↓ 1 callersMethodsetup
UE4SS/src/GUI/GUI.cpp:368
↓ 1 callersFunctionsetup_lua_scan_overrides
UE4SS/src/Signatures.cpp:92
↓ 1 callersMethodshare_heap_object
deps/first/LuaMadeSimple/include/LuaMadeSimple/LuaMadeSimple.hpp:709
↓ 1 callersMethodshould_generate_class
UE4SS/src/SDKGenerator/Generator.cpp:1105
↓ 1 callersFunctionshould_skip_event
UE4SS/src/SDKGenerator/JSONDumper.cpp:180
↓ 1 callersFunctionshould_skip_function
UE4SS/src/SDKGenerator/JSONDumper.cpp:163
↓ 1 callersFunctionsimpleexp
deps/first/LuaRaw/src/lparser.c:1139
↓ 1 callersFunctionskipBOM
deps/first/LuaRaw/src/lauxlib.c:742
↓ 1 callersFunctionsolvegoto
** Solves the goto at index 'g' to given 'label' and removes it ** from the list of pending goto's. ** If it jumps into the scope of some variable, ra
deps/first/LuaRaw/src/lparser.c:526
↓ 1 callersFunctionsolvegotos
** Solves forward jumps. Check whether new label 'lb' matches any ** pending gotos in current block and solves them. Return true ** if any of the goto
deps/first/LuaRaw/src/lparser.c:584
↓ 1 callersFunctionstackinuse
deps/first/LuaRaw/src/ldo.c:250
↓ 1 callersFunctionstepgenfull
** Does a major collection after last collection was a "bad collection". ** ** When the program is building a big structure, it allocates lots of ** m
deps/first/LuaRaw/src/lgc.c:1375
↓ 1 callersMethodstop_render_thread
UE4SS/src/UE4SSProgram.cpp:1412
↓ 1 callersFunctionsubexpr
** subexpr -> (simpleexp | unop subexpr) { binop subexpr } ** where 'binop' is any binary operator with a priority higher than 'limit' */
deps/first/LuaRaw/src/lparser.c:1259
↓ 1 callersFunctiontest_eof
deps/first/LuaRaw/src/liolib.c:511
↓ 1 callersFunctionthread_dll_start
We're outside DllMain here
UVTD/src/main.cpp:36
↓ 1 callersFunctiontimes5
return i * 5 */
deps/first/LuaRaw/src/lmathlib.c:410
↓ 1 callersFunctiontimes9
return i * 9 */
deps/first/LuaRaw/src/lmathlib.c:415
↓ 1 callersFunctionto_const_wstring
deps/first/Helpers/include/Helpers/String.hpp:159
↓ 1 callersFunctionto_string
deps/first/Helpers/include/Helpers/String.hpp:198
↓ 1 callersFunctiontoken_type_to_string
deps/first/IniParser/include/IniParser/JSON.hpp:27
↓ 1 callersFunctiontraverseCclosure
deps/first/LuaRaw/src/lgc.c:587
↓ 1 callersFunctiontraverseLclosure
** Traverse a Lua closure, marking its prototype and its upvalues. ** (Both can be NULL while closure is being created.) */
deps/first/LuaRaw/src/lgc.c:598
↓ 1 callersFunctiontraverseproto
** Traverse a prototype. (While a prototype is being build, its ** arrays can be larger than needed; the extra slots are filled with ** NULL, so the u
deps/first/LuaRaw/src/lgc.c:572
↓ 1 callersFunctiontraversestrongtable
deps/first/LuaRaw/src/lgc.c:517
↓ 1 callersFunctiontraversetable
deps/first/LuaRaw/src/lgc.c:536
↓ 1 callersFunctiontraversethread
** Traverse a thread, marking the elements in the stack up to its top ** and cleaning the rest of the stack in the final traversal. That ** ensures th
deps/first/LuaRaw/src/lgc.c:621
↓ 1 callersFunctiontraverseudata
deps/first/LuaRaw/src/lgc.c:557
↓ 1 callersFunctiontraverseweakvalue
** Traverse a table with weak values and link it to proper list. During ** propagate phase, keep it in 'grayagain' list, to be revisited in the ** ato
deps/first/LuaRaw/src/lgc.c:440
↓ 1 callersFunctiontrymt
deps/first/LuaRaw/src/lstrlib.c:277
↓ 1 callersFunctiontxtToken
deps/first/LuaRaw/src/llex.c:99
↓ 1 callersFunctionudata2finalize
** Get the next udata to be finalized from the 'tobefnz' list, and ** link it back into the 'allgc' list. */
deps/first/LuaRaw/src/lgc.c:878
↓ 1 callersFunctionundefgoto
** generates an error for an undefined 'goto'. */
deps/first/LuaRaw/src/lparser.c:657
↓ 1 callersFunctionunmakemask
** Convert a bit mask (for 'gethook') into a string mask */
deps/first/LuaRaw/src/ldblib.c:355
↓ 1 callersFunctionunroll
** Executes "full continuation" (everything in the stack) of a ** previously interrupted coroutine until the stack is empty (or another ** interruptio
deps/first/LuaRaw/src/ldo.c:709
↓ 1 callersMethodunset_listeners
UE4SS/src/GUI/LiveView.cpp:487
↓ 1 callersFunctionutf8esc
deps/first/LuaRaw/src/llex.c:361
↓ 1 callersFunctionvalidop
** Return false if folding can raise an error. ** Bitwise operations need operands convertible to integers; division ** operations cannot have 0 as di
deps/first/LuaRaw/src/lcode.c:1314
↓ 1 callersFunctionwarnfcont
** Writes the message and handle 'tocont', finishing the message ** if needed and setting the next warn function. */
deps/first/LuaRaw/src/lauxlib.c:1068
↓ 1 callersMethodwas_search_field_clear_requested
UE4SS/include/GUI/LiveView.hpp:206
↓ 1 callersMethodwas_search_field_cleared
UE4SS/include/GUI/LiveView.hpp:210
↓ 1 callersMethodwas_search_requested
UE4SS/src/GUI/SearcherWidget.cpp:23
↓ 1 callersFunctionwhilestat
deps/first/LuaRaw/src/lparser.c:1467
↓ 1 callersFunctionyoungcollection
** Does a young collection. First, mark 'OLD1' objects. Then does the ** atomic step. Then, sweep all lists and advance pointers. Finally, ** finish t
deps/first/LuaRaw/src/lgc.c:1225
MethodAActor
UE4SS/src/LuaType/LuaAActor.cpp:7
MethodAActor
UE4SS/include/LuaType/LuaAActor.hpp:26
MethodAddUninitializedValues
UE4SS/include/LuaCustomMemberFunctions.hpp:165
MethodAnnotated
* Create a new Annotated instance with a value */
deps/first/Constructs/include/Constructs/Annotated.hpp:40
MethodArgsParser
deps/first/ArgsParser/include/ArgsParser/ArgsParser.hpp:26
MethodArrayTest
Script constructor! Do not use directly!
UE4SS/include/LuaCustomMemberFunctions.hpp:222
MethodBackend_NoOS
UE4SS/include/GUI/GUI.hpp:104
MethodBool
deps/first/JSON/src/Bool.cpp:5
FunctionCalcTextSize
Wrapper for CalcTextSizeA.
UE4SS/src/GUI/Console.cpp:15
MethodCanError
deps/first/MProgram/include/ProgramFeatures/CanError.hpp:20
MethodClassBlueprintInfo
UE4SS/include/SDKGenerator/UEHeaderGenerator.hpp:61
MethodClassFlagsStringifier
UE4SS/src/GUI/LiveView.cpp:686
MethodConsole
UE4SS/include/GUI/Console.hpp:29
MethodConsoleDevice
UE4SS/include/GUI/ConsoleOutputDevice.hpp:18
MethodConstString
deps/first/Constructs/include/Constructs/CompileTimeString.hpp:17
MethodCppMod
UE4SS/src/Mod/CppMod.cpp:11
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