(player *Player)
| 652 | return |
| 653 | } |
| 654 | func (packet *PacketPlayKeepAlive) Handle(player *Player) { |
| 655 | if player.protocol > V1_8 { |
| 656 | if player.keepalive != packet.Identifier { |
| 657 | player.Kick("Invalid keepalive") |
| 658 | } |
| 659 | } else { |
| 660 | player.keepalive = packet.Identifier |
| 661 | } |
| 662 | player.keepalive = 0 |
| 663 | } |
| 664 | func (packet *PacketPlayKeepAlive) Id() (int, Protocol) { |
| 665 | return 0x1F, V1_10 |
| 666 | } |