| 65 | } |
| 66 | |
| 67 | void VisualDraggableFeature::Draw(OpenGLWrapper const& gl) const { |
| 68 | if (!pos) return; |
| 69 | |
| 70 | switch (type) { |
| 71 | case DRAG_BIG_SQUARE: |
| 72 | gl.DrawRectangle(pos - 6, pos + 6); |
| 73 | gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12)); |
| 74 | gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0)); |
| 75 | break; |
| 76 | |
| 77 | case DRAG_BIG_CIRCLE: |
| 78 | gl.DrawCircle(pos, 6); |
| 79 | gl.DrawLine(pos - Vector2D(0, 12), pos + Vector2D(0, 12)); |
| 80 | gl.DrawLine(pos - Vector2D(12, 0), pos + Vector2D(12, 0)); |
| 81 | break; |
| 82 | |
| 83 | case DRAG_BIG_TRIANGLE: |
| 84 | gl.DrawTriangle(pos - Vector2D(9, 6), pos + Vector2D(9, -6), pos + Vector2D(0, 10)); |
| 85 | gl.DrawLine(pos, pos + Vector2D(0, -16)); |
| 86 | gl.DrawLine(pos, pos + Vector2D(-14, 8)); |
| 87 | gl.DrawLine(pos, pos + Vector2D(14, 8)); |
| 88 | break; |
| 89 | |
| 90 | case DRAG_SMALL_SQUARE: |
| 91 | gl.DrawRectangle(pos - 3, pos + 3); |
| 92 | break; |
| 93 | |
| 94 | case DRAG_SMALL_CIRCLE: |
| 95 | gl.DrawCircle(pos, 3); |
| 96 | break; |
| 97 | default: |
| 98 | break; |
| 99 | } |
| 100 | } |
| 101 | |
| 102 | void VisualDraggableFeature::StartDrag() { |
| 103 | start = pos; |
no test coverage detected