| 11 | import {PushConstants} from "./push_constant_builder"; |
| 12 | |
| 13 | export class MarchingCubesResult |
| 14 | { |
| 15 | count: number; |
| 16 | buffer: GPUBuffer; |
| 17 | |
| 18 | constructor(count: number, buffer: GPUBuffer) |
| 19 | { |
| 20 | this.count = count; |
| 21 | this.buffer = buffer; |
| 22 | } |
| 23 | }; |
| 24 | |
| 25 | /* Marching Cubes execution has 5 steps |
| 26 | * 1. Compute active voxels |
nothing calls this directly
no outgoing calls
no test coverage detected