(device)
| 1 | export class GLBShaderCache { |
| 2 | constructor(device) { |
| 3 | this.device = device; |
| 4 | this.shaderCache = {}; |
| 5 | } |
| 6 | |
| 7 | getShader(hasNormals, hasUVs, hasColorTexture) { |
| 8 | var shaderID = "glb"; |
nothing calls this directly
no outgoing calls
no test coverage detected