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hub / github.com/Twinklebear/TwinklebearDev-Lessons / renderTexture

Function renderTexture

Lesson6/src/main.cpp:32–34  ·  view source on GitHub ↗

* Draw an SDL_Texture to an SDL_Renderer at some destination rect * taking a clip of the texture if desired * @param tex The source texture we want to draw * @param rend The renderer we want to draw too * @param dst The destination rectangle to render the texture too * @param clip The sub-section of the texture to draw (clipping rect) * default of nullptr draws the entire texture */

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Callers 1

mainFunction · 0.70

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